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  • 10 Street Games We Miss Playing

    If you recall afternoons spent running around, arguing about who was ‘taya’ (it), then this article is for you.
    by Julian Vorpal .
To read this story in Tagalog, click here.

    Habulan Upo
    This is a version of tag with an addendum – a player can be immune from tagging if they manage to get into a sitting or squatting position before the ‘it’ makes physical contact with them. However, said player can only remain seated for around 3-5 seconds.

    patinteroYet another tagging game, Patintero differs from others of its ilk by limiting the movement area of some of its players. The game is played on a grid, one large square representing the playing area, with the square divided into four smaller squares, like a window pane. Requiring at least five kids per team to form two teams of runners and blockers, the game is set up by assigning the opposing team areas to block the runners.  The blockers are allowed to be on the inner lines of the playing field, with one blocker in the middle that can move vertically, while the other blockers move horizontally. The runners try to get to the other side while avoiding being touched by the blockers – getting caught means being out of the game.

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    Sabong sa Kaka
    sabong sa kakaSpider Fighting is a blood sport and pastime that has fans all over the world, from the reserved prefectures of Japan to Florida’s teeming prisons. In Singapore, the activity is even televised on local networks. In the Philippines, the most popular spider for dueling is the Orb Weaver Spider, found practically anywhere dank and dark in the city or rural areas. Some children would catch the spiders themselves and place them in matchboxes, while others would purchase them from enterprising peddlers who would sell them near schoolyards. Two spiders would be placed on the rib of a coconut leaf and the spiders either fight to the death or the first to fall from the rib three times.  


    Step No, Step Yes
    pikoA game that combines aspects of Hopscotch and Marco Polo, Step No, Step Yes is played on either dirt surfaces with lines drawn on them or on a floor with tiles to denote the play area.  The player is blindfolded or closes her eyes while jumping from tile to tile until she reaches the agreed-upon end of the play area (some versions require the player to head back the way she came, even jumping backwards sometimes), while asking, “Step?”  Fellow players tell her either “No” if she misses a line, or “Yes” if she touches one instead of jumping over it.  The player loses her turn if she crosses a line without jumping.


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